Tuesday, 22 March 2011

Work today...

Today I spent most of the morning and afternoon developing new ideas for train shaders and perhaps textures.  However, I think we've decided we are going to go with shaders for the train mainly due to the complexity of the unwrapping process!  I'll post some screen shots on in my next post.

I've also spent tonight thinking about the toy trains, as I've not really done much in the way of concepts/designs for them.  All we agreed on is that they will be simpler versions of the real train and maybe with some nice wood shaders.  Aaron has found some good shaders and I've been continually hunting for more and looking at tutorials on creating custom shader networks.  Thank you Lee Lanier for 'Advanced Maya Texturing and Lighting'!


Here's the rust texture shader network I used.








It's just noise.

*I've got rid of this now...it's horrible!

Thursday, 17 March 2011

Train carriages and more clouds




These are the modeled train carriages, that are from my concepts.  I've also tried out some textures, which I'm a becoming a little jaded with as I'm struggling to get the results I visualise in my head.  However, I'm positive I'll get a good result with persistence.


And, the clouds.  These images aren't the quality that they will show in the final film as I've set them to show in PAL widescreen, so they appear squashed on here.