Friday, 25 November 2011

Adjusing layout

This is a screenshot of my layered layout in After Effects.  I'm not happy with how flat it is, so I'm coming up with some new concepts, with more perspective and from a different angle.  Below is a on going block-out of one possible adaption.

Friday, 18 November 2011

Render of first scene so far

This is what I've done with the room so far, for scene 1.


I UV mapped and textured the floor and cupboard.  I made the floor texture by using a single blcok of colour and added some noise.  I then motion-blurred the noise and liquified it to produced a realistic wood pattern.  Next, I used the burn tool to create the lines, replicate the seams between each plank.  


 Above is the first result, which was too big for my scene- the planks looked too big.  Below is the second attempt, which I have used in my scene.


For the cupboard, I took a picture of an actual cupboard at home, then cloned and manipulated it to produce enough for the entire UV map.  Trying hard not to make it look blurry and repetitive.  I also added a bump map so the dints would have more relief. 

Sunday, 13 November 2011

More layouts

Today, I've been working on more layouts, as I'm not content with what I've produced so far. 

I keep changing what I want to do, whether I'll have enough time to produce what I want to and how I'm going to do it.  At the moment I'm going to:  Model the bedroom in Maya and paint the walk-through environments, then put them together in After Effects.  I've spent the last week trying to do it in Maya, but have so far got pretty poor results and I don't like how it works.  For what I'm wanting to achieve, After Effects will suffice and save time.  When I was trying to do it in Maya, it never looked how I wanted it to and I've felt like I've wasted a week or two.  So I've gone back to concentrating on the visuals and worry about technical issues later on.       

Thursday, 3 November 2011

Rough animatic...very rough

I'm doing a new one, because my idea has changed slightly.


Instead of the Astral Projection theme, it's now a Near Death Experience- it's clearer.