This is what I've done with the room so far, for scene 1.
I UV mapped and textured the floor and cupboard. I made the floor texture by using a single blcok of colour and added some noise. I then motion-blurred the noise and liquified it to produced a realistic wood pattern. Next, I used the burn tool to create the lines, replicate the seams between each plank.
Above is the first result, which was too big for my scene- the planks looked too big. Below is the second attempt, which I have used in my scene.
For the cupboard, I took a picture of an actual cupboard at home, then
cloned and manipulated it to produce enough for the entire UV map.
Trying hard not to make it look blurry and repetitive. I also added a bump map so the dints would have more relief.
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